Turn a 3D model into product animation and images
Drop in a GLB or glTF file and Frames becomes a small product studio: light it, orbit a 50 mm camera around it, record a cinematic animation, and export stills from any angle — up to 4K video and 8K images.
Your model never leaves your computer — everything renders locally on your GPU.
Product animation
Nine cinematic presets — orbit, light sweep, dark-to-light reveal, edge-by-edge, hero 360, floating, particle drop and close-up — all on a 50 mm lens with eased motion.
Images from any angle
Front, side, top, iso and low presets, or dial exact yaw, pitch, roll and lens length. Export PNG up to 8K, with a transparent background when you need one.
Free and private
No account, no watermark, no export limit. The model is read by your browser and rendered on your own GPU — nothing is uploaded.
From model to finished clip in three steps
No timeline, no keyframes to hand-place, no render queue.
Load your model
Drag a .glb or .gltf onto the page. Draco and Meshopt
compressed files are supported out of the box.
Light it and pick a shot
Set key, fill and rim lights, shadows and exposure, then choose an animation preset or capture your own camera move.
Export
Render the take to MP4 or WebM at 720p → 4K, vertical or square, or grab a still. The file downloads straight to your machine.
Built for product shots
Frames is aimed at one job: making a single object look good on camera. That means a real lens model, controllable light direction, contact shadows, and camera moves that ease the way a physical rig does.
- 50 mm default lens with 18–135 mm presets
- Yaw, pitch, dolly and roll as exact numbers
- Straight-line camera travel between two points
- Key light rotation, height and colour; rim light for edges
- Deep black backdrop or any colour you like
- Grid and gizmos hidden automatically while recording
Who uses it
- E-commerce sellers — turntable clips and angle sets for listings
- Product designers — quick look-dev passes without opening a DCC app
- Marketers — vertical and square clips for social posts
- 3D artists — fast previews of a GLB export before it ships
- Developers — checking how an asset reads in a real WebGL renderer
Common questions
Is it really free?
Yes. There is no account, no trial, no watermark and no cap on exports. It runs entirely on your device, so there are no server costs to pass on.
Which 3D file formats can I upload?
GLB and glTF, including Draco- and Meshopt-compressed files. If your model is in FBX, OBJ or STL, export it as GLB from Blender, Maya or your CAD tool first.
Do you store my 3D model?
No. The file is opened by your browser and rendered locally on your GPU. It is never uploaded, so nothing to store and nothing to leak.
What video format do I get?
MP4 (H.264) where the browser supports it — Chrome and Edge do — otherwise WebM. You choose 30 or 60 fps and 8–120 Mbps, at 720p, 1080p, 1440p, 4K, vertical 1080×1920 or square.